Monthly Archives: September 2006

Back into the thick of things.

After the launch of the first issue of my newsletter it was time to get back to Memoir proper. I’m already lining up some things for my next issue that I think will be of interest to all of you. Speaking of which…

I had an exciting breakthrough over the weekend with regard to my hill making. Initially I had thought about doing them in foam as I had shown in my old tutorial. Although they have come a long way since the big chunks I had originally done they were still after all, just foam cut and painted. My wife had a good challenge for me. “Would you be happy if you paid for these?” she asked. I saw her point right away.

There had to be a better way to get out a good quality set of hills. So I set to work on doing just that and by the end of the weekend I had produced a solid prototype. I now have the ability to offer high quality, standardized cast solid plastic hills for a reasonable price (a little more expensive than I thought, but well worth it and still far cheaper than any other set of hills available).

I will be offering a special price to all of my newsletter subscribers so watch for that in the coming issue. If you haven’t signed up yet, make sure you do, this will be a limited time offer.

This will be a complete set of Memoir ’44 hills (20 pieces in all) made of sturdy durable colored plastic able to accept paint. They are set in 4 different yet compatible shapes and sizes. You will get 5 Tall flats, 5 Tall sloped, 5 short flats and 5 short sloped. They are the same shape as a hex (no rounded edges which made it difficult to keep a unit on them).

Perhaps one of the most exciting things about this breakthrough, is I can extend my range…cities and towns next!

A bit of a break in the action.

Looks like everyone is waiting with baited breath for the upcoming DoW game, Battle Lore. It certainly looks exciting but with over 200 miniatures I can tell my paint brush is going to get a work out. But for the time being…we’ll have to wait for more details.

In the meantime, I’ve been taking a bit of a break from Memoir (don’t worry, I’ll have some exciting news there soon..sign up for my newsletter to get the latest!). Having a few occasions lately where I have had a few people over I have had to look for a good multiplayer game. The standard reply from everyone is “well, we can always play risk”. Said in an almost surrendered tone. Then there was of course the obligatory Axis & Allies…but no one will play that with me since I figured out the sequence (thus the problems with a pre determined set up).

No, we were looking for something more. After being so familiar with the modularity of Memoir I find it difficult to play something without that aspect. We also had 6 people and some of them were somewhat new to gaming so we couldn’t get bogged down in rules. While Risk was rule light, not many people enjoy it besides who wants to be the first person out in Risk?!

Enter Viktory II.

I found this game somewhat by accident. But what a find! It had everything that we needed in a multi-player wargame. It is modular (in fact, the exploration of the map is one of the coolest aspects). It was quick and easy to set up. It had a light yet very functional rule system. Excellently crafted figures, and a whole whack of them (many more than are actually needed which is nice for a change). A brilliant scheme to track the number of units you should have. It even has an option for keeping eliminated players in the game. The only downside is…now I have hundreds of figs I have to paint!!

Viktory II lives up to it’s promise of being a fun fast paced wargame. There is no way one can simply turtle and in the end emerge as the winner. This game has emphasis on the attack. However it’s not a mindless attack, you need to be very strategic with how you go about attacking or you may find your forces on their heels.

I highly recommend Viktory II.

You can find out more by visiting their website – Viktory II.